Name | Image | Rarity | Type | Cost | Description |
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Light Beam | | Special | Attack | 0 | Ethereal, solidified:LightMatter. Deal 15 (20) damage to ALL enemies. Exhaust. |
Light Belt | | Special | Skill | | Ethereal, solidified:LightMatter. Unplayable. When drawn, gain 3 (5) Block, draw a card. |
Light Blade | | Special | Attack | 0 | solidified:Retent 1, solidified:LightMatter. Deal 6 (9) damage. Exhaust. |
Light Ring | | Special | Skill | 0 | solidified:Retent 3, solidified:LightMatter. Gain 5 (9) Block. When Retained, gain 1 solidified:Valor. Exhaust. |
Light Shell | | Special | Attack | 1 | solidified:Retent 3, solidified:LightMatter. Deal 12 (15) damage. When Retained, gain 3 (5) Block. Exhaust. |
Light Shield | | Special | Skill | 0 | solidified:Retent 2, solidified:LightMatter. Gain 3 (5) Block. When Retained, gain 3 (5) Block. Exhaust. |
Sword of Light | | Special | Attack | 1 | solidified:Initial solidified:Sword, Retain. Deal 6 (9) damage. Switch the solidified:Trail to: Add a Light Blade into your hand. |
Barrier of Light | | Basic | Skill | 1 | Gain 5 (8) Block. Add a Light Shield into your hand. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Trail Wield | | Basic | Attack | 1 | Deal 6 (9) damage. solidified:Activate the current solidified:Trail once. |
Bear the Brunt | | Common | Skill | 2 | solidified:Instate. Gain 12 (16) Block. When drawn, draw 1 card. |
Brandish | | Common | Attack | 1 | Deal 5 (7) damage to ALL enemies 2 times. Next solidified:Activate effects nothing this turn. |
Charging Split | | Common | Attack | 0 | Deal 4 (6) damage. Whenever you play a Skill with this card in hand, deal 8 (10) additional damage, increase cost by 1. |
Cross Split | | Common | Attack | 2 | Deal 6 (8) damage 2 times. Whenever you shuffle your draw pile, reduce this card's cost by 1 this combat. |
Double Wield | | Common | Skill | 1 | solidified:Activate the current solidified:Trail once. solidified:Activate once more at the end of your (next !M!) turn(s). |
Edge | | Common | Attack | 1 | Deal 8 (11) damage. If you are in solidified:Warrior, gain [E] , otherwise draw 1 card. |
Fearless | | Common | Skill | 1 | Gain 8 (11) Block. Gain 1 solidified:Valor. |
First Attack | | Common | Attack | 0 | solidified:Instate. Deal 6 (10) damage. |
Gather Light | | Common | Skill | 1 (0) | Exhaust a solidified:LightMatter in your hand. Add a Light Beam into your hand. |
Lunge | | Common | Attack | 1 | Deal 9 (12) damage. Gain 1 solidified:Valor. |
Match Hz | | Common | Skill | 0 | Draw 2 (3) cards. Discard 2 (3) random card excluding the card with Retain or solidified:Retent. |
Materialise | | Common | Skill | 1 | Gain 8 (11) Block. All solidified:LightMatter with solidified:Retent in your hand can solidified:Retent 2 (3) more times. |
Posture | | Common | Skill | 1 | Gain 8 (11) Block. Gain 4 (6) solidified:Deflect. |
Raise Hand | | Common | Skill | 1 | Retain. Gain 6 (9) Block. solidified:Activate the current solidified:Trail once. |
Recklessness | | Common | Attack | 2 | Deal 20 (28) damage. Lose 2 solidified:Valor. |
Resonate | | Common | Skill | 1 | Apply 2 Weak. If the enemy already has Weak, apply 2 (3) Vulnerable instead (additionally). |
Retract | | Common | Skill | 0 | Put 2 card from your hand on the top of draw pile, gain [E] ([E]). |
Scabbard | | Common | Skill | 1 | solidified:Sword. solidified:Activate the current solidified:Trail once. Switch the solidified:Trail to: Gain 6 (8) Block. |
Shovel | | Common | Attack | 1 | solidified:Sword. Deal 9 (12) damage. Switch the solidified:Trail to: Gain 6 (8) solidified:Deflect. |
Annular Light | | Uncommon | Skill | 1 | Gain 4 (8) Block. Add a Light Ring into your hand. Exhaust. |
Auto Deflect | | Uncommon | Power | 1 | At the end of your turn, gain solidified:Deflect equal to 25 (35) % of current Block. |
Boulder | | Uncommon | Attack | 2 | Deal 12 (14) damage. Add 2 (3) Light Shield into your hand. |
Chaotic Bravery | | Uncommon | Skill | 2 (1) | If you are in solidified:Warrior, shuffle your discard pile into draw pile, gain [E] [E] [E] , otherwise, gain 3 solidified:Valor. Exhaust. |
Charge | | Uncommon | Power | 1 | (solidified:Instate.)solidified:Valor can adds additional damage to attacks just like Strength. (The multiple can be stacked). |
Climb Over | | Uncommon | Skill | 1 | Draw 2 (3) cards. Gain 1 solidified:Valor. |
Cone Light | | Uncommon | Attack | 1 | Deal 10 (15) damage. Lose 1 solidified:Valor. When drawn, gain 1 solidified:Valor. |
Continuous Split | | Uncommon | Attack | X | Deal 9 (12) damage or deal 6 (8) damage to ALL enemies, triggering X times alternately between them. |
Convolute Wield | | Uncommon | Attack | 1 | solidified:Activate the current solidified:Trail for each enemy in combat. Deal 4 (7) damage to ALL enemies. |
Cut the Ground | | Uncommon | Skill | 1 | Discard the 4 (5) bottom cards of draw pile, they get solidified:Instate until played. Gain 1 solidified:Valor. |
Defuse | | Uncommon | Power | 1 | Whenever you gain any or trigger your solidified:Deflect, gain 3 (4) Block immediately. |
Entity Split | | Uncommon | Attack | 1 | Exhaust ALL solidified:LightMatter in your hand, deal 6 (8) additional damage for each card Exhaust by this card this combat. Deal 6 (8) damage. |
Full Back | | Uncommon | Skill | 1 | Gain 6 solidified:Deflect. Your solidified:Deflect no longer decrease for next 2 (4) times this turn. |
Guerrilla | | Uncommon | Power | 1 | Whenever you lose any solidified:Valor, gain 6 (8) Block. |
Hedging | | Uncommon | Attack | 1 | solidified:Instate. Gain 4 (6) Block. Deal 4 (6) damage. Gain 1 solidified:Valor. |
Image Back | | Uncommon | Attack | 2 | Deal 10 (14) damage to each enemy. Gain solidified:Deflect equal to each unblocked damage dealt. |
Impel | | Uncommon | Skill | X | solidified:Activate the current solidified:Trail X+1 (X+2) times. Exhaust. |
Instant Wield | | Uncommon | Attack | 0 | Deal 3 (6) damage. When drawn, solidified:Activate the current solidified:Trail once. |
Intuition | | Uncommon | Skill | | solidified:Instate. Unplayable. When drawn, draw 2 (3) cards, and Exhaust, Return to the top of draw pile after the next shuffle. |
Javelin of Envoy | | Uncommon | Attack | 1 | solidified:Sword, Ethereal. Deal 5 (7) damage. Draw 1 cards. Switch the solidified:Trail to: Add a Javelin of Envoy (*Envoy+) into your hand, it cost 0 next play. |
Left Step | | Uncommon | Skill | 1 | Gain 8 (12) solidified:Deflect. Draw 1 card. |
Mind Fluctuate | | Uncommon | Power | 2 | Whenever you shuffle your draw pile, deal 10 (14) damage to ALL enemies. |
Perfusion | | Uncommon | Skill | 2 | Gain 10 (12) Block. Next 2 (3) times when you play a non- solidified:LightMatter Attack, solidified:Activate the current solidified:Trail once. |
Preparation | | Uncommon | Attack | 1 | Deal damage equals to the amount of your solidified:Deflect. When drawn, gain 5 (7) solidified:Deflect. |
Round Robin | | Uncommon | Power | 1 | (solidified:Instate.)At start of your turn, solidified:Activate the current solidified:Trail once. |
Shatter | | Uncommon | Skill | 1 | Gain 7 (10) Block. Deal damage to ALL enemies equal to your over Block before you lose Block at start of your turn. |
Stagnate | | Uncommon | Power | 2 | Whenever a solidified:LightMatter is Exhausted, gain 2 (3) Block, and gain 2 (3) additional Block for each times of solidified:Retent the solidified:LightMatter left. |
Standing Wave | | Uncommon | Power | 1 | At the end of your turn, deal 1 (2) damage to ALL enemies for each card in your hand. |
Sword of Aurora | | Uncommon | Skill | 1 | solidified:Sword. Add 2 (3) Light Belt into your draw pile. Switch the solidified:Trail to: Draw 2 cards. |
Sword of Matter Gem | | Uncommon | Attack | 2 | solidified:Sword. Deal 15 (20) damage. Switch the solidified:Trail to: Add a Light Shell into your hand. |
Sword of Mind Gem | | Uncommon | Skill | 2 | solidified:Sword. Gain 8 (12) Block. Switch the solidified:Trail to: Gain [E] [E] . This solidified:Sword returns into discard pile instead of your hand. |
Sword of Unreal | | Uncommon | Skill | 1 (0) | solidified:Sword. Add a random solidified:LightMatter into your hand. Switch the solidified:Trail to: Add a random solidified:LightMatter into your hand. This solidified:Sword is Exhausted instead returns into your hand. |
Swords Shadow | | Uncommon | Skill | 1 (0) | solidified:Activate the current solidified:Trail for each solidified:Sword played this turn. |
Triple Prism | | Uncommon | Skill | 1 | This turn, your next 2 (3) solidified:LightMatter is played twice. |
Twinkling | | Uncommon | Skill | 2 | Draw 2 (3) cards. Choose a card in your hand and reduce it's cost to 0 this turn. |
Zhi Rui Pi Jian | | Uncommon | Skill | 2 | Lose ALL solidified:Valor. Gain 2 (3) Strength. Gain 2 (3) Dexterity. Exhaust. |
All Out | | Rare | Skill | 1 (0) | Draw cards until your draw pile is empty, discard the rest cards when your hand is full. Exhaust. |
Cast Shadow | | Rare | Skill | 1 (0) | Add copies of ALL solidified:Colored cards in your hand into discard pile, the copies get solidified:Instate and Exhaust. |
Constructive Interference | | Rare | Attack | 2 | Deal 20 damage. If Fatal, Upgrade this card. At start of each combat, your hand size increase by the Upgraded times of this card. Exhaust. |
Dazzling | | Rare | Skill | | solidified:Instate. Unplayable. When drawn, gain 7 (10) Block, apply 1 Weak to ALL enemies. |
Diffraction | | Rare | Power | 1 | (solidified:Instate.)Whenever you create a solidified:LightMatter, Upgrade it, and Upgrade a random card in your hand. |
Einherjar Form | | Rare | Power | 3 | Ethereal. (not Ethereal.) Whenever you play a solidified:Sword, solidified:Activate the current solidified:Trail once, Next time when you solidified:Activate will solidified:Activate 1 time more. |
Heyday Power | | Rare | Attack | 2 (1) | Retain. Can only be played if there no cards in discard pile. Deal damage to ALL enemies equal to 2 times the number of your current deck. |
Kylin Arm | | Rare | Power | 1 | Increase your hand size by 4 (5). |
Multiple Wield | | Rare | Attack | 3 | Deal 3 damage 3 (4) times. solidified:Activate the current solidified:Trail 3 (4) times. |
Perfect Deflect | | Rare | Skill | 1 (0) | Retain. Gain solidified:Deflect or Block until the two amount are equal. |
Period | | Rare | Power | 0 | (solidified:Instate.)At start of your turn, draw 1 card, put 1 card from your hand on the top of draw pile. |
Pranayama | | Rare | Power | 2 (1) | After start of your turn, if you are in solidified:Warrior, lose 1 solidified:Valor, solidified:DeepBreath once, otherwise gain 1 solidified:Valor. |
Sword of Holy Light | | Rare | Skill | 3 | solidified:Sword. Add 1 (2) Light Ring into your hand. Switch the solidified:Trail to: Add a Light Beam into your hand. |
True Sword of Aurora | | Rare | Attack | 1 | solidified:Sword. Deal 11 (15) damage. Switch the solidified:Trail to: Add 2 Light Belt into your draw pile. |
Utmost Split | | Rare | Attack | 1 | Deal 4 (5) damage. When drawn, DOUBLE the damage this combat. Exhaust. |
Venting | | Rare | Skill | 0 | Draw 3 (4) cards. Gain [E] for each solidified:Valor you have. Lose ALL solidified:Valor. Exhaust. |
Name | Image | Tier | Pool | Description | Flavor |
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Medal of Valor | | Starter | Thesolidified | At the end of the first 3 turn of each combat, gain 1solidified:Valor . | This medal was actually awarded to you by yourself, but it still gave you a great motivation. |
Mica | | Common | Thesolidified | ALL solidified:LightMatter with solidified:Retent can solidified:Retent1 time more. | Micas are a group of silicate minerals whose outstanding physical characteristic is that individual mica crystals can easily be split into fragile elastic plates. |
Bag of Blocks | | Uncommon | Thesolidified | Whenever you shuffle your discard pile to draw pile, Apply 1Vulnerable to ALL enemies. | Substitute for Spikeweed. |
Bottled Shimmer | | Uncommon | Thesolidified | Upon pickup, choose 1 card in your deck. this card get solidified:Instate . | This special material bottle can capture light, but you can still see what's inside the bottle. It's really amazing. |
Flashlight | | Uncommon | Thesolidified | At start of each combat, gain 16solidified:Deflect . | It's too bright. It's better not to use it directly in your eyes |
Book of Parry | | Rare | Thesolidified | Whenever you play an Attack , gain 2solidified:Deflect . | Knowledge is infinite. |
Mind Gem | | Rare | Thesolidified | Scry1 at start of your turn for each card in your hand at the end of last turn. | When touched, you can feel connected to some ancient consciousness. |
Matter Gem | | Boss | Thesolidified | Gain [E] at the start of your turn. solidified:LightMatter can't be played in the turn it's created in. (except LightBeam). | It contains incomprehensible energy that drives strong interactions between particles. |
Medal of Victor | | Boss | Thesolidified | Replaces MedalofValor . At start of each combat, gain 3solidified:Valor . Whenever you gain solidified:Valor in solidified:Warrior3 times, shuffle your discard pile to draw pile. | You have finally proven yourself to be a qualified Warrior, let's move forward now |
Saturns Orbit | | Boss | Thesolidified | Increase your hand size by 3 . At start of each combat, add 3LightShield into your hand. | One of the eight major planets in the solar system |
Weapon Rack | | Shop | Thesolidified | At start of each combat, choose 1 of 3 random solidified:Swords into your hand. | The merchant took out all the precious swords he had collected and sold them to you. |