The Solidified cards

NameImageRarityTypeCostDescription
Light BeamSpecialAttack0Ethereal, solidified:LightMatter. Deal 15 (20) damage to ALL enemies. Exhaust.
Light BeltSpecialSkillEthereal, solidified:LightMatter. Unplayable. When drawn, gain 3 (5) Block, draw a card.
Light BladeSpecialAttack0solidified:Retent 1, solidified:LightMatter. Deal 6 (9) damage. Exhaust.
Light RingSpecialSkill0solidified:Retent 3, solidified:LightMatter. Gain 5 (9) Block. When Retained, gain 1 solidified:Valor. Exhaust.
Light ShellSpecialAttack1solidified:Retent 3, solidified:LightMatter. Deal 12 (15) damage. When Retained, gain 3 (5) Block. Exhaust.
Light ShieldSpecialSkill0solidified:Retent 2, solidified:LightMatter. Gain 3 (5) Block. When Retained, gain 3 (5) Block. Exhaust.
Sword of LightSpecialAttack1solidified:Initial solidified:Sword, Retain. Deal 6 (9) damage. Switch the solidified:Trail to: Add a Light Blade into your hand.
Barrier of LightBasicSkill1Gain 5 (8) Block. Add a Light Shield into your hand.
DefendBasicSkill1Gain 5 (8) Block.
StrikeBasicAttack1Deal 6 (9) damage.
Trail WieldBasicAttack1Deal 6 (9) damage. solidified:Activate the current solidified:Trail once.
Bear the BruntCommonSkill2solidified:Instate. Gain 12 (16) Block. When drawn, draw 1 card.
BrandishCommonAttack1Deal 5 (7) damage to ALL enemies 2 times. Next solidified:Activate effects nothing this turn.
Charging SplitCommonAttack0Deal 4 (6) damage. Whenever you play a Skill with this card in hand, deal 8 (10) additional damage, increase cost by 1.
Cross SplitCommonAttack2Deal 6 (8) damage 2 times. Whenever you shuffle your draw pile, reduce this card's cost by 1 this combat.
Double WieldCommonSkill1solidified:Activate the current solidified:Trail once. solidified:Activate once more at the end of your (next !M!) turn(s).
EdgeCommonAttack1Deal 8 (11) damage. If you are in solidified:Warrior, gain [E] , otherwise draw 1 card.
FearlessCommonSkill1Gain 8 (11) Block. Gain 1 solidified:Valor.
First AttackCommonAttack0solidified:Instate. Deal 6 (10) damage.
Gather LightCommonSkill1 (0)Exhaust a solidified:LightMatter in your hand. Add a Light Beam into your hand.
LungeCommonAttack1Deal 9 (12) damage. Gain 1 solidified:Valor.
Match HzCommonSkill0Draw 2 (3) cards. Discard 2 (3) random card excluding the card with Retain or solidified:Retent.
MaterialiseCommonSkill1Gain 8 (11) Block. All solidified:LightMatter with solidified:Retent in your hand can solidified:Retent 2 (3) more times.
PostureCommonSkill1Gain 8 (11) Block. Gain 4 (6) solidified:Deflect.
Raise HandCommonSkill1Retain. Gain 6 (9) Block. solidified:Activate the current solidified:Trail once.
RecklessnessCommonAttack2Deal 20 (28) damage. Lose 2 solidified:Valor.
ResonateCommonSkill1Apply 2 Weak. If the enemy already has Weak, apply 2 (3) Vulnerable instead (additionally).
RetractCommonSkill0Put 2 card from your hand on the top of draw pile, gain [E] ([E]).
ScabbardCommonSkill1solidified:Sword. solidified:Activate the current solidified:Trail once. Switch the solidified:Trail to: Gain 6 (8) Block.
ShovelCommonAttack1solidified:Sword. Deal 9 (12) damage. Switch the solidified:Trail to: Gain 6 (8) solidified:Deflect.
Annular LightUncommonSkill1Gain 4 (8) Block. Add a Light Ring into your hand. Exhaust.
Auto DeflectUncommonPower1At the end of your turn, gain solidified:Deflect equal to 25 (35) % of current Block.
BoulderUncommonAttack2Deal 12 (14) damage. Add 2 (3) Light Shield into your hand.
Chaotic BraveryUncommonSkill2 (1)If you are in solidified:Warrior, shuffle your discard pile into draw pile, gain [E] [E] [E] , otherwise, gain 3 solidified:Valor. Exhaust.
ChargeUncommonPower1(solidified:Instate.)solidified:Valor can adds additional damage to attacks just like Strength. (The multiple can be stacked).
Climb OverUncommonSkill1Draw 2 (3) cards. Gain 1 solidified:Valor.
Cone LightUncommonAttack1Deal 10 (15) damage. Lose 1 solidified:Valor. When drawn, gain 1 solidified:Valor.
Continuous SplitUncommonAttackXDeal 9 (12) damage or deal 6 (8) damage to ALL enemies, triggering X times alternately between them.
Convolute WieldUncommonAttack1solidified:Activate the current solidified:Trail for each enemy in combat. Deal 4 (7) damage to ALL enemies.
Cut the GroundUncommonSkill1Discard the 4 (5) bottom cards of draw pile, they get solidified:Instate until played. Gain 1 solidified:Valor.
DefuseUncommonPower1Whenever you gain any or trigger your solidified:Deflect, gain 3 (4) Block immediately.
Entity SplitUncommonAttack1Exhaust ALL solidified:LightMatter in your hand, deal 6 (8) additional damage for each card Exhaust by this card this combat. Deal 6 (8) damage.
Full BackUncommonSkill1Gain 6 solidified:Deflect. Your solidified:Deflect no longer decrease for next 2 (4) times this turn.
GuerrillaUncommonPower1Whenever you lose any solidified:Valor, gain 6 (8) Block.
HedgingUncommonAttack1solidified:Instate. Gain 4 (6) Block. Deal 4 (6) damage. Gain 1 solidified:Valor.
Image BackUncommonAttack2Deal 10 (14) damage to each enemy. Gain solidified:Deflect equal to each unblocked damage dealt.
ImpelUncommonSkillXsolidified:Activate the current solidified:Trail X+1 (X+2) times. Exhaust.
Instant WieldUncommonAttack0Deal 3 (6) damage. When drawn, solidified:Activate the current solidified:Trail once.
IntuitionUncommonSkillsolidified:Instate. Unplayable. When drawn, draw 2 (3) cards, and Exhaust, Return to the top of draw pile after the next shuffle.
Javelin of EnvoyUncommonAttack1solidified:Sword, Ethereal. Deal 5 (7) damage. Draw 1 cards. Switch the solidified:Trail to: Add a Javelin of Envoy (*Envoy+) into your hand, it cost 0 next play.
Left StepUncommonSkill1Gain 8 (12) solidified:Deflect. Draw 1 card.
Mind FluctuateUncommonPower2Whenever you shuffle your draw pile, deal 10 (14) damage to ALL enemies.
PerfusionUncommonSkill2Gain 10 (12) Block. Next 2 (3) times when you play a non- solidified:LightMatter Attack, solidified:Activate the current solidified:Trail once.
PreparationUncommonAttack1Deal damage equals to the amount of your solidified:Deflect. When drawn, gain 5 (7) solidified:Deflect.
Round RobinUncommonPower1(solidified:Instate.)At start of your turn, solidified:Activate the current solidified:Trail once.
ShatterUncommonSkill1Gain 7 (10) Block. Deal damage to ALL enemies equal to your over Block before you lose Block at start of your turn.
StagnateUncommonPower2Whenever a solidified:LightMatter is Exhausted, gain 2 (3) Block, and gain 2 (3) additional Block for each times of solidified:Retent the solidified:LightMatter left.
Standing WaveUncommonPower1At the end of your turn, deal 1 (2) damage to ALL enemies for each card in your hand.
Sword of AuroraUncommonSkill1solidified:Sword. Add 2 (3) Light Belt into your draw pile. Switch the solidified:Trail to: Draw 2 cards.
Sword of Matter GemUncommonAttack2solidified:Sword. Deal 15 (20) damage. Switch the solidified:Trail to: Add a Light Shell into your hand.
Sword of Mind GemUncommonSkill2solidified:Sword. Gain 8 (12) Block. Switch the solidified:Trail to: Gain [E] [E] . This solidified:Sword returns into discard pile instead of your hand.
Sword of UnrealUncommonSkill1 (0)solidified:Sword. Add a random solidified:LightMatter into your hand. Switch the solidified:Trail to: Add a random solidified:LightMatter into your hand. This solidified:Sword is Exhausted instead returns into your hand.
Swords ShadowUncommonSkill1 (0)solidified:Activate the current solidified:Trail for each solidified:Sword played this turn.
Triple PrismUncommonSkill1This turn, your next 2 (3) solidified:LightMatter is played twice.
TwinklingUncommonSkill2Draw 2 (3) cards. Choose a card in your hand and reduce it's cost to 0 this turn.
Zhi Rui Pi JianUncommonSkill2Lose ALL solidified:Valor. Gain 2 (3) Strength. Gain 2 (3) Dexterity. Exhaust.
All OutRareSkill1 (0)Draw cards until your draw pile is empty, discard the rest cards when your hand is full. Exhaust.
Cast ShadowRareSkill1 (0)Add copies of ALL solidified:Colored cards in your hand into discard pile, the copies get solidified:Instate and Exhaust.
Constructive InterferenceRareAttack2Deal 20 damage. If Fatal, Upgrade this card. At start of each combat, your hand size increase by the Upgraded times of this card. Exhaust.
DazzlingRareSkillsolidified:Instate. Unplayable. When drawn, gain 7 (10) Block, apply 1 Weak to ALL enemies.
DiffractionRarePower1(solidified:Instate.)Whenever you create a solidified:LightMatter, Upgrade it, and Upgrade a random card in your hand.
Einherjar FormRarePower3Ethereal. (not Ethereal.) Whenever you play a solidified:Sword, solidified:Activate the current solidified:Trail once, Next time when you solidified:Activate will solidified:Activate 1 time more.
Heyday PowerRareAttack2 (1)Retain. Can only be played if there no cards in discard pile. Deal damage to ALL enemies equal to 2 times the number of your current deck.
Kylin ArmRarePower1Increase your hand size by 4 (5).
Multiple WieldRareAttack3Deal 3 damage 3 (4) times. solidified:Activate the current solidified:Trail 3 (4) times.
Perfect DeflectRareSkill1 (0)Retain. Gain solidified:Deflect or Block until the two amount are equal.
PeriodRarePower0(solidified:Instate.)At start of your turn, draw 1 card, put 1 card from your hand on the top of draw pile.
PranayamaRarePower2 (1)After start of your turn, if you are in solidified:Warrior, lose 1 solidified:Valor, solidified:DeepBreath once, otherwise gain 1 solidified:Valor.
Sword of Holy LightRareSkill3solidified:Sword. Add 1 (2) Light Ring into your hand. Switch the solidified:Trail to: Add a Light Beam into your hand.
True Sword of AuroraRareAttack1solidified:Sword. Deal 11 (15) damage. Switch the solidified:Trail to: Add 2 Light Belt into your draw pile.
Utmost SplitRareAttack1Deal 4 (5) damage. When drawn, DOUBLE the damage this combat. Exhaust.
VentingRareSkill0Draw 3 (4) cards. Gain [E] for each solidified:Valor you have. Lose ALL solidified:Valor. Exhaust.

The Solidified relics

NameImageTierPoolDescriptionFlavor
Medal of ValorStarterThesolidifiedAt the end of the first 3 turn of each combat, gain 1solidified:Valor .This medal was actually awarded to you by yourself, but it still gave you a great motivation.
MicaCommonThesolidifiedALL solidified:LightMatter with solidified:Retent can solidified:Retent1 time more.Micas are a group of silicate minerals whose outstanding physical characteristic is that individual mica crystals can easily be split into fragile elastic plates.
Bag of BlocksUncommonThesolidifiedWhenever you shuffle your discard pile to draw pile, Apply 1Vulnerable to ALL enemies.Substitute for Spikeweed.
Bottled ShimmerUncommonThesolidifiedUpon pickup, choose 1 card in your deck. this card get solidified:Instate .This special material bottle can capture light, but you can still see what's inside the bottle. It's really amazing.
FlashlightUncommonThesolidifiedAt start of each combat, gain 16solidified:Deflect .It's too bright. It's better not to use it directly in your eyes
Book of ParryRareThesolidifiedWhenever you play an Attack , gain 2solidified:Deflect .Knowledge is infinite.
Mind GemRareThesolidifiedScry1 at start of your turn for each card in your hand at the end of last turn.When touched, you can feel connected to some ancient consciousness.
Matter GemBossThesolidifiedGain [E] at the start of your turn. solidified:LightMatter can't be played in the turn it's created in. (except LightBeam).It contains incomprehensible energy that drives strong interactions between particles.
Medal of VictorBossThesolidifiedReplaces MedalofValor . At start of each combat, gain 3solidified:Valor . Whenever you gain solidified:Valor in solidified:Warrior3 times, shuffle your discard pile to draw pile.You have finally proven yourself to be a qualified Warrior, let's move forward now
Saturns OrbitBossThesolidifiedIncrease your hand size by 3 . At start of each combat, add 3LightShield into your hand.One of the eight major planets in the solar system
Weapon RackShopThesolidifiedAt start of each combat, choose 1 of 3 random solidified:Swords into your hand.The merchant took out all the precious swords he had collected and sold them to you.

The Solidified potions

NameImageRarityDescription
Polishing PotionCommonGain 20Deflect .
Light Ring PotionUncommonAdd 1LightRing+ into your hand.
Lumen of BariteRareScry your whole draw pile, then draw 2 cards.

The Solidified keywords

NameDescription
activateTrigger the effect of the current Trail power.
coloredRefers to the basic cards and the cards in the card pool of each character, excluding any colorless cards, colorless derivative cards, Status, and Curse.
deepbreathShuffle your discard pile into your draw pile, and draw 1 card.
deflectWhen receiving Attack damage, deals damage back, and decrease the amount by half(Round down).
initialAutomatically gain the Trail at start of combat, temporarily purge this card from the deck until you play another Sword.
instateStart each battle with this card in your hand just like Innate. Draw all Instate card into your hand when it's the first draw after shuffling your draw pile.
light_matterA series of derivative cards with Retent or similar keywords (Such as Retain or Ethereal). This card will be Exhausted when it enters the discard pile.
retentEffects like Retain . The number behind Retent will decrease by 1 whenever this card is Ratained . This card will have Ethereal instead of Retain if the number decreases to 0.
swordA type of card with a unique Trail. Playing a Sword card will temporarily purge it, switch the current Trail, and return the Sword card of the original Trail to your hand (The cost will become the initial state).
trailTrigger different effects when Activated. Different Trails correspond to a unique Sword.
valorWhen you obtain 3Valor, enter Warrior. Upon entering Warrior, shuffle your discard pile into your draw pile. In Warrior ,you deal 33% more attack damage,you receive 25% less attack damage. At start of your turn, lose 1Valor. When you lose all of them, exit Warrior.
warriorUpon entering this Stance, shuffle your discard pile into your draw pile. In this Stance,you deal 33% more attack damage,you receive 25% less attack damage. At start of your turn, lose 1Valor. When you lose all of them, exit this Stance.

The Solidified creatures

NameImageTypeHP
The SolidifiedPlayer72-80